Every faction's uniform — now with real in-game photos — every faction's vehicles, and the tells that actually work at distance. Start with the cheat-sheet builder below: pick your faction, the enemy, and the map.
Pick your faction, the enemy faction, and the map — your personal friend-vs-foe sheet appears below instantly: the exact uniforms both sides will wear on that map, how to tell them apart, and which vehicles are safe to call hostile.
Yes — but selectively. Flip the biome and watch which factions actually change.
Real in-game uniform photos first — every role in that faction's kit — then camo colours and vehicles. Tap any faction for the full-size uniform photos and its complete vehicle roster.
Uniform photos are the in-game uniform plates from the SquadTacs Uniform Recognition Guide — the same visual source the research behind this guide used. PLAAGF wears the PLA uniform family, so its photos are the PLA plates. For vehicles, the Vehicle spotter below has verified in-game photos of the fourteen highest-confusion vehicles; the rest of each roster stays as names + silhouette tells rather than risk a wrong picture.
Where players actually teamkill. “No tell” is an honest answer — for identical models, only map position and callouts work.
| Pair | Why it's confusing | The reliable tell |
|---|---|---|
| BTR-80 vs BTR-82A | Same 8×8 hull, both Russian family | Turret size. The 82A's 30 mm turret is a lot bigger than the 80's small 14.5 mm turret. Call it “30 Mike”. |
| BTR-82A vs Stryker vs LAV-25 | All fast 8-wheelers at range | Stryker has a CROWS remote turret, 12.7 mm max — no manned turret. BTR-82A = big manned 30 mm. LAV-25 = manned 25 mm. |
| M1A1 vs M1A2 Abrams | Same hull and turret | M1A2 carries a CROWS RWS + loader's MG; the M1A1 lacks the loader M240. (Community source — Namu wiki.) |
| LAV-25 / ASLAV / Coyote / LAV III / 6.0 | One LAV lineage across USMC, ADF & CAF | No reliable visual tell found. Coyote is literally the LAV-25 configuration. Use map + faction context. |
| T-72B3 / T-90A vs T-72S / T-72A | Same tank family on opposing sides | No reliable field tell found. Map and faction context only. |
| T-62 (GFI / IMF / MEI) | Identical model, three factions | No visual tell. Map context only. |
| BMP-1 / BMP-2 (5 factions) | Shared across RGF, GFI, AFU, IMF, MEI | AFU BMPs wear the unique AFU camo pattern. Otherwise no tell. |
| MT-LB family | Identical low boxy hull everywhere | GFI's MT-LBM 6MA S8 carries UB-32 rocket pods — a GFI-only feature. AFU ones wear AFU camo. Otherwise no tell. |
| BRDM-2 (6 factions) | Same scout car everywhere | AFU's BRDM-2M1 lacks the belly wheels and has different hatches. Otherwise no tell. |
| M60T (TLF vs WPMC) · M113A3 · M939 truck · RHIB | Identical models on both sides | No visual tell. RHIBs differ only by the mounted gun, visible up close. Map context only. |
| Mi-8 / Mi-17 family | RGF, VDV, GFI, AFU — and CAF flies one as the CH-178 | No reliable tell at distance found. Map context only. |
| CADPAT vs EMR (soldiers) | Both green digital patterns — high teamkill risk | No safe colour tell at range. Check the weapon silhouette (C7/C8 vs AK family) and the map. |
| FV107 Scimitar vs FV510 Warrior | Both BAF, tracked, 30 mm | Size. The Scimitar is a much smaller recon vehicle next to the full-size Warrior IFV. |
Real in-game photos of the vehicles behind the worst confusion pairs — learn these silhouettes first. Photos: Japanese Squad wiki (squad.swiki.jp) and the Official Squad Wiki (squad.fandom.com).
The tell is the big manned 30 mm turret. Its brother the BTR-80 rides the same hull with a much smaller 14.5 mm turret — turret size is the whole call: “30 Mike” or it isn't.
Same 8-wheel idea as the BTR, but no manned turret at all — just the small CROWS remote station (12.7 mm max). A big turret on an 8-wheeler is never a Stryker.
Boxy Western turret, long 120 mm. Vs the M1A1 (USMC/ADF): the A2 carries the CROWS remote station + loader's MG on the turret roof.
Low, rounded Soviet profile, 125 mm, reactive armour. Honest warning: no reliable visual tell separates it from the T-90A — or from the T-72S/T-72A on the other side. Map context only.
The NATO utility silhouette: twin-engine, 4-blade, upturned tail. The trap on the other side of the sky is the Mi-8/Mi-17 family — bigger, 5-blade, and flown by RGF, VDV, AFU and CAF (as the CH-178).
Official render of Squad's own model. Manned 25 mm turret on an 8-wheel hull — that's what separates it from the Stryker's remote station. But ASLAV-25, Coyote, LAV III and LAV 6.0 share this lineage: no reliable tell between them.
RGF-exclusive, and pictured here head-on in desert paint. Put it next to the T-72B3 shot above and you'll see the problem: sources give no reliable field tell between them — and the T-72S (GFI) / T-72A (IMF) wear the same family face.
Official in-engine shot. Domed turret, no reactive armour — an older, plainer Soviet silhouette than the T-72 family. Three different factions field the identical model: there is no visual tell, only map context.
Low, long hull, tiny conical turret with the 73 mm Grom and the Malyutka rail on top. Vs the BMP-2: the BMP-1's turret is smaller and rounder, and it has no 30 mm autocannon.
The 30 mm 2A42 + Konkurs tube on a BMP-1 hull. Same hull as the BMP-1 — the turret is the tell: bigger, boxier, with the long 30 mm barrel.
Same 8-wheel hull as the BTR-82A, but the turret is a tiny 14.5 mm cone — “30 Mike” or it isn't. Photo is a low-res 2017 militia render: the only verified Squad-source BTR-80 image found.
Small 4-wheeled scout car with belly wheels and a tiny central turret. Half the length of a BTR and much faster — don't confuse it with one at range.
A boxy tracked box — flat sides, 5 road wheels, no turret to speak of. Shared by four factions: no visual tell, map context only.
The big 5-blade Hip. Vs the UH-60M: larger, bulkier fuselage, 5 blades, and the tail rotor sits on the left. CAF flies the same airframe as the CH-178.
For the live game, v10.6.3.
On the deployment screen, note who's fighting. Since v10.3 any faction can face any other — “Russians are always the enemy” is false now.
M for the map, Caps Lock for the command map. You're the yellow arrow; squadmates green, other friendlies blue, SLs numbered, medics show a red cross. Long-range map checks are approximate — resolution coarsens with distance.
Compass bearing + grid/keypad (“B9, keypad 5-5”) on squad VoIP, and ask “is that friendly?” Ask your SL to drop a marker. Cheaper than a teamkill.
Desert tan vs woodland green vs digital pixel vs civilian clothes helps — but USA is always in OCP, BAF always in MTP, and CADPAT vs EMR genuinely look alike.
Three rifle families look and sound different: AK-family (RGF, VDV, AFU, GFI, IMF, MEI) vs NATO rifles (M4/M16, C7/C8, SA80, F90) vs the PLA's own QBZ-191 family (PLA, PLAAGF, PLANMC). Support the map check with it — never replace it.
Identify armour by turret, gun and hull shape — and by whether your team even fields that vehicle on this layer. Engine sound is not a confirmed faction tell.
Only updates that touched factions, camo or vehicles.
Engine migration to UE 5.5 and the Al Basrah remake. New irregular faction Canadian Resistance Forces (CRF) — civilian + captured kit, Goose Bay & Manicouagan only. MEA became the Ground Forces of Iran (GFI). Irregular Militia gained the T-72A.
New conventional BLUFOR faction AFU: T-64BM2 Bulat, BMP-1TS, BTR-4, Kozak-2M1, BRDM-2M1, KrAZ-6322, Mi-8MTV-5 — all in a unique AFU camo — plus the Stugna-P ATGM and a Su-25 Precision Bomb Strike. AGS-17 spread to IMF, MEI, GFI, RGF & VDV.
v10.3 gave PLA the QBZ-191 family, Lynx 8×8, ZSD-89, WZ-551/ZSL-92 family, Z-9A heli and the Type 071 dock ship — and removed faction matchup restrictions: any faction can now fight any other (except mirror matches), with a few biome exclusions left. That's why IFF got harder.
UE 5.7, DLSS 4.5, a major gunplay overhaul and PLA/PLANMC kit updates (10.4); Fireteam PvE content (10.5). No new faction, vehicle or camo in either.
Party System, compass & Observe Marker improvements, map-voting changes, suppression rework. No new faction, vehicle or camouflage. Hotfixes through 10.6.3 (Client Build 2, 29 Oct) fixed crashes and reverted the HAB ammo crate.
Open playtest only — new Eastern Europe map, updated MEI player models, and the reworked teammate-icon IFF system described above. Features subject to change.